Playstyle radar
11 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
10
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.4 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.29 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 46 of 100, built on 0.21 kills a minute and 1.9 solo kills a game. Objectives trails at 10, with 0.9 epic monsters a game.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.