Playstyle radar
17 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
17 gamesFarmingStart here
CS / min
6.0 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Vision
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS at 10 min
59.5 vs 63.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.3 vs 0.8
85 of 100 against top laners, and it matters: the better half of Silver top laners wins 68% of games, the other half 32%.
Objective damage / min
474 vs 365
80 of 100 against top laners, and it matters: the better half of Silver top laners wins 72% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 64 of 100, built on 1.5 epic monsters a game and 362 objective damage a minute. Vision trails at 33, with 0.6 control wards a game.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median wards cleared a game win 53% of games; below it, 47%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.