Playstyle radar
11 gamesCompared with Gold junglers, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
1.5 vs 3.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
583 vs 1117 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
8% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Solo kills / game
1.5 vs 0.8
85 of 100 against Gold Shyvana players, and it matters: the better half of Shyvana junglers wins 61% of games, the other half 46%.
Kill participation
62% vs 49%
96 of 100 against Gold Shyvana players. Keep it; it is part of how the games get won.
Team damage share
21% vs 19%
72 of 100 against Gold Shyvana players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 72 of 100, built on 19% team damage share and 646 damage a minute. Vision trails at 28, with 2.5 wards cleared a game.
Among junglers
Shyvana junglers with above-median epic monsters a game win 83% of games; below it, 26%.
Shyvana junglers with above-median objective damage a minute win 83% of games; below it, 18%.
Shyvana junglers with less time spent dead than the median win 73% of games; with more, 28%.