Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
26
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Frontline
Damage soaked and mitigated for the team
39
of 100
Utility
Healing, shielding and lockdown for allies
25
of 100
Mechanics
Skillshots landed and dodged, casting tempo
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
17 gamesAggressionStart here
Kill participation
60% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Damage
Damage / min
1293 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.45 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, survivability leads at 53 of 100, built on 0.55 deaths a minute and 22% time spent dead. Utility trails at 25, with 2 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.