Playstyle radar
11 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Team damage share
16% vs 19% typical
Pick the fights where your damage lands first, and arrive before they end.
Aggression
Kills / min
0.28 vs 0.33 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.7 vs 2.9
80 of 100 against Viego players, and it matters: the better half of Viego junglers wins 83% of games, the other half 30%.
Vision score / min
1.12 vs 0.93
72 of 100 against Viego players, and it matters: the better half of Viego junglers wins 54% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 72 of 100, built on 3.4 epic monsters a game and 992 objective damage a minute. Survivability trails at 39, with 10% time spent dead.
Among junglers
Viego junglers with above-median solo kills a game win 60% of games; below it, 43%.
Viego junglers with above-median team damage share win 54% of games; below it, 44%.
Viego junglers with above-median kills a minute win 68% of games; below it, 30%.