Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
74
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Frontline
Damage soaked and mitigated for the team
60
of 100
Utility
Healing, shielding and lockdown for allies
29
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
27 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Kills / min
0.84 vs 0.56
84 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.33 vs 2.00
86 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Skirmisher
First into every brawl.
Among ARAM players, aggression leads at 74 of 100, built on 4.33 multikills a game and 0.84 kills a minute. Utility trails at 29, with 6 ally heal + shield a minute.
Among ARAM players