Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
32
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
76
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
12
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.1 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Control
Immobilizations / game
19.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage taken share
12% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
196 vs 51
76 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
196 vs 51
76 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 76 of 100, built on 196 ally heal + shield a minute and 196 heals + shields a minute. Mechanics trails at 12, with 0.3 skillshots hit a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median team damage share win 41% of games; below it, 26%.