Playstyle radar
26 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
26 gamesSurvivabilityStart here
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 47 of 100, built on 677 objective damage a minute and 6.5 turret plates a game. Vision trails at 27, with 0.92 vision score a minute.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
In your wins 12%, in your losses 15% · 12W 14L
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
In your wins 0.21, in your losses 0.29 · 12W 14L
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
In your wins 5.4, in your losses 5.3 · 12W 14L