Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
83
of 100
What to work on
20 gamesDamageStart here
Damage / min
851 vs 942 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
7.6 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
7% vs 11%
98 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 66% of games, the other half 35%.
Deaths / min
0.16 vs 0.25
96 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 69% of games, the other half 32%.
First blood rate
33% vs 20%
73 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 58% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 80 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 39, with 0.5 control wards a game.
Among bot laners
Draven bot laners with above-median damage a minute win 66% of games; below it, 34%.
Draven bot laners with above-median CS a minute win 61% of games; below it, 39%.
Draven bot laners with above-median control wards a game win 54% of games; below it, 49%.