Playstyle radar
30 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
30 gamesVisionStart here
Vision score / min
0.75 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
796 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
3.4 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Deaths / min
0.16 vs 0.19
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
8% vs 10%
73 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 68 of 100, built on 0.16 deaths a minute and 9% time spent dead. Vision trails at 17, with 1.0 wards cleared a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
In your wins 0.80, in your losses 0.62 · 12W 18L
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 941, in your losses 332 · 12W 18L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
In your wins 6.9, in your losses 3.7 · 12W 18L