Playstyle radar
56 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
56 gamesAggressionStart here
Solo kills / game
1.7 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Objective damage / min
540 vs 392
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Turret plates / game
12.6 vs 10.0
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
CS / min
8.1 vs 7.1
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 75 of 100, built on 8.1 CS a minute and 74.5 CS at 10 min. Aggression trails at 33, with 1.6 solo kills a game.
Among top laners
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 1.8, in your losses 1.5 · 25W 31L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.20, in your losses 0.14 · 25W 31L