Playstyle radar
22 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.5 vs 1.5
94 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Turret plates / game
9.2 vs 6.1
91 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Control wards / game
8.2 vs 5.1
80 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 74 of 100, built on 9.0 turret plates a game and 2.4 epic monsters a game. Survivability trails at 36, with 0.24 deaths a minute.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median first blood rate win 53% of games; below it, 49%.