Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
64
of 100
Damage
Damage per minute and share of the duo's damage
57
of 100
Frontline
Damage soaked and mitigated for the duo
42
of 100
Utility
Healing and shielding for the duo
68
of 100
Control
Crowd control uptime and immobilizations
36
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
23.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 68 of 100, built on 150 ally heal + shield a minute and 150 heals + shields a minute. Control trails at 36, with 23.8 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 26.1, in your losses 19.8 · 20W 12L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 11%, in your losses 9% · 20W 12L