Playstyle radar
12 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
42 vs 61 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.21 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
381 vs 309
78 of 100 against Platinum Leona players, and it matters: the better half of Leona supports wins 59% of games, the other half 45%.
CC seconds / min
2.1 vs 1.7
89 of 100 against Platinum Leona players, and it matters: the better half of Leona supports wins 55% of games, the other half 49%.
First blood rate
11% vs 0%
72 of 100 against Platinum Leona players, and it matters: the better half of Leona supports wins 56% of games, the other half 52%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 50 of 100, built on 8.4 wards cleared a game and 2.53 vision score a minute. Objectives trails at 26, with 1.0 epic monsters a game.
Among supports
Leona supports with less time spent dead than the median win 70% of games; with more, 33%.
Leona supports with above-median objective damage a minute win 74% of games; below it, 29%.
Leona supports with fewer deaths a minute than the median win 72% of games; with more, 32%.