Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
21
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Frontline
Damage soaked and mitigated for the team
29
of 100
Utility
Healing, shielding and lockdown for allies
47
of 100
Mechanics
Skillshots landed and dodged, casting tempo
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
24 gamesDamageStart here
Damage / min
1149 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
5.4 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.37 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Time spent dead
20% vs 23%
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 63 of 100, built on 20% time spent dead and 0.53 deaths a minute. Aggression trails at 21, with 0.63 multikills a game.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1147, in your losses 1151 · 12W 12L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 5.1, in your losses 5.7 · 12W 12L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.40, in your losses 0.34 · 12W 12L