Playstyle radar
50 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
34
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
50 gamesUtilityStart here
CC seconds / min
1.1 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Utility
Ally heal + shield / min
87 vs 97 typical
Peel for the carry through the whole fight instead of following the engage.
Aggression
Kill participation
54% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 68 of 100, built on 8.3 wards cleared a game and 2.65 vision score a minute. Utility trails at 34, with 1.2 CC seconds a minute.
Among supports
Thresh supports with above-median CC seconds a minute win 54% of games; below it, 50%.
In your wins 1.1, in your losses 1.2 · 29W 21L
Thresh supports with above-median ally heal + shield a minute win 58% of games; below it, 46%.
In your wins 74, in your losses 69 · 29W 21L
Thresh supports with above-median kill participation win 55% of games; below it, 49%.
In your wins 52%, in your losses 49% · 29W 21L