Playstyle radar
34 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
34 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
2.17 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Objective damage / min
167 vs 96
91 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 74% of games, the other half 29%.
Turret plates / game
8.2 vs 5.3
88 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 80% of games, the other half 26%.
Damage / min
519 vs 414
73 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 58% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 69 of 100, built on 14% team damage share and 523 damage a minute. Survivability trails at 23, with 11% time spent dead.
Among supports
Poppy supports with less time spent dead than the median win 68% of games; with more, 35%.
In your wins 11%, in your losses 12% · 17W 17L
Poppy supports with fewer deaths a minute than the median win 70% of games; with more, 33%.
In your wins 0.24, in your losses 0.29 · 17W 17L
Poppy supports with above-median vision score a minute win 55% of games; below it, 48%.
In your wins 2.13, in your losses 1.93 · 17W 17L