Playstyle radar
50 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
25
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Frontline
Damage soaked and mitigated for the team
74
of 100
Utility
Healing, shielding and lockdown for allies
53
of 100
Mechanics
Skillshots landed and dodged, casting tempo
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
50 gamesDamageStart here
Damage / min
1255 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.35 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.82 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
19% vs 23%
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.46 vs 0.56
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Damage mitigated / min
2127 vs 1333
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 80 of 100, built on 19% time spent dead and 0.46 deaths a minute. Aggression trails at 25, with 0.35 kills a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1367, in your losses 1174 · 21W 29L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.38, in your losses 0.33 · 21W 29L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 0.90, in your losses 0.76 · 21W 29L