Playstyle radar
46 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
46 gamesAggressionStart here
Kills / min
0.17 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
422 vs 454 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Objective damage / min
802 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Deaths / min
0.15 vs 0.19
77 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 74 of 100, built on 0.15 deaths a minute and 8% time spent dead. Aggression trails at 25, with 0.15 kills a minute.
Among junglers
Emerald junglers with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.18, in your losses 0.12 · 21W 25L
Emerald junglers with above-median gold a minute win 69% of games; below it, 29%.
In your wins 425, in your losses 371 · 21W 25L
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
In your wins 1007, in your losses 344 · 21W 25L