Playstyle radar
16 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
6.8 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
0.8 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Objective damage / min
339 vs 384 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
921 vs 792
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Kill participation
40% vs 35%
75 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 0.18 deaths a minute and 9% time spent dead. Objectives trails at 35, with 314 objective damage a minute.
Among top laners
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.