Playstyle radar
36 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
36 gamesAggressionStart here
Solo kills / game
1.4 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
379 vs 392 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.18
76 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
CS at 10 min
71.8 vs 65.0
79 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
Vision score / min
1.01 vs 0.82
79 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 72 of 100, built on 5.3 wards cleared a game and 1.06 vision score a minute. Damage trails at 38, with 19% team damage share.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.6 · 20W 16L
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
In your wins 0.21, in your losses 0.16 · 20W 16L
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.
In your wins 422, in your losses 375 · 20W 16L