Playstyle radar
31 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
31 gamesObjectivesStart here
Turret plates / game
3.8 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Control wards / game
9.3 vs 4.9
91 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Kill participation
60% vs 55%
78 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
First blood rate
23% vs 4%
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 0.17 deaths a minute and 8% time spent dead. Farming trails at 31, with 4.2 CS a minute.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 6.6, in your losses 3.0 · 18W 13L