Playstyle radar
56 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
56 gamesDamageStart here
Damage / min
682 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.8 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.8
84 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 65 of 100, built on 1.7 epic monsters a game and 10.3 turret plates a game. Damage trails at 24, with 19% team damage share.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 766, in your losses 569 · 32W 24L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 7.2, in your losses 5.9 · 32W 24L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.8, in your losses 1.0 · 32W 24L