Playstyle radar
29 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
29 gamesVisionStart here
Vision score / min
2.11 vs 2.63 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
2.4 vs 5.0 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
82 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Time spent dead
7% vs 9%
70 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Kill participation
61% vs 54%
91 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 55 of 100, built on 1.9 epic monsters a game and 212 objective damage a minute. Vision trails at 12, with 2.3 wards cleared a game.
Among supports
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.39, in your losses 1.27 · 15W 14L
Emerald supports with above-median control wards a game win 53% of games; below it, 46%.
In your wins 1.4, in your losses 1.1 · 15W 14L
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 0%, in your losses 0% · 15W 14L