Playstyle radar
15 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
38
of 100
Damage
Damage per minute and share of the duo's damage
17
of 100
Frontline
Damage soaked and mitigated for the duo
30
of 100
Utility
Healing and shielding for the duo
81
of 100
Control
Crowd control uptime and immobilizations
17
of 100
Mechanics
Skillshots landed and dodged
31
of 100
What to work on
15 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Damage / min
1167 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Ally heal + shield / min
225 vs 51
81 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
225 vs 51
81 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 81 of 100, built on 225 ally heal + shield a minute and 225 heals + shields a minute. Control trails at 17, with 1.2 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median team damage share win 41% of games; below it, 26%.