Playstyle radar
17 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
17 gamesAggressionStart here
Kills / min
0.05 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Epic monsters / game
2.7 vs 1.3
97 of 100 against Emerald Nautilus players, and it matters: the better half of Nautilus supports wins 75% of games, the other half 34%.
Objective damage / min
114 vs 60
91 of 100 against Emerald Nautilus players, and it matters: the better half of Nautilus supports wins 72% of games, the other half 26%.
Deaths / min
0.18 vs 0.22
72 of 100 against Emerald Nautilus players, and it matters: the better half of Nautilus supports wins 70% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 30, with 0.0 solo kills a game.
Among supports
Nautilus supports with above-median kills a minute win 55% of games; below it, 43%.