Playstyle radar
31 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
72
of 100
Damage
Damage per minute and share of the duo's damage
91
of 100
Frontline
Damage soaked and mitigated for the duo
19
of 100
Utility
Healing and shielding for the duo
20
of 100
Control
Crowd control uptime and immobilizations
14
of 100
Mechanics
Skillshots landed and dodged
50
of 100
What to work on
31 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1673 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
14.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.3 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage / min
2165 vs 1552
89 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
15% vs 11%
93 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots dodged / min
5.0 vs 3.5
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 91 of 100, built on 15% team damage share and 2165 damage a minute. Control trails at 14, with 14.1 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 1874, in your losses 1394 · 18W 13L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 12.9, in your losses 15.6 · 18W 13L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.4, in your losses 1.2 · 18W 13L