Playstyle radar
60 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
last 60season172 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
647 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
2.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.84 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
First blood rate
26% vs 6%
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 56% of games, the other half 48%.
Kill participation
55% vs 50%
78 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 62 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 28, with 0.84 vision score a minute.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
This season, in your wins 569, in your losses 243 · 87W 84L
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
This season, in your wins 8.1, in your losses 3.7 · 87W 85L
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
This season, in your wins 0.86, in your losses 0.78 · 87W 85L