Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.30 vs 0.19
95 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
473 vs 412
94 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Damage / min
1046 vs 807
97 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 82 of 100, built on 943 damage a minute and 25% team damage share. Survivability trails at 15, with 15% time spent dead.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.