Playstyle radar
17 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
19
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
0.6 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
3.9 vs 10.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
625 vs 785 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
2.6 vs 0.9
100 of 100 against Urgot players, and it matters: the better half of Urgot players wins 77% of games, the other half 41%.
Objective damage / min
592 vs 393
100 of 100 against Urgot players, and it matters: the better half of Urgot players wins 74% of games, the other half 28%.
Time spent dead
8% vs 10%
79 of 100 against Urgot players, and it matters: the better half of Urgot players wins 67% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 78 of 100, built on 0.15 deaths a minute and 8% time spent dead. Damage trails at 29, with 17% team damage share.
Among junglers
Urgot players with above-median solo kills a game win 61% of games; below it, 44%.
Urgot players with above-median turret plates a game win 77% of games; below it, 29%.
Urgot players with above-median damage a minute win 59% of games; below it, 43%.