Playstyle
60 games
Playstyle radar
60 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
60 gamesFarmingStart here
Gold / min
298 vs 310 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
First blood rate
0% vs 3% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.5
76 of 100 against supports, and it matters: the better half of Gold supports wins 74% of games, the other half 30%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 52 of 100, built on 1.8 epic monsters a game and 7.4 turret plates a game. Farming trails at 23, with 3.4 CS a minute.
Among supports
Gold supports with above-median gold a minute win 66% of games; below it, 33%.
This season, in your wins 364, in your losses 311 · 32W 31L
Gold supports with above-median first blood rate win 54% of games; below it, 49%.
This season, in your wins 3%, in your losses 0% · 32W 31L