Playstyle radar
11 gamesCompared with Platinum mid laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.3 vs 1.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS / min
7.0 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.43 vs 0.21
100 of 100 against Platinum Syndra players, and it matters: the better half of Syndra mid laners wins 66% of games, the other half 35%.
Damage / min
1277 vs 842
100 of 100 against Platinum Syndra players, and it matters: the better half of Syndra mid laners wins 60% of games, the other half 40%.
Gold / min
471 vs 416
85 of 100 against Platinum Syndra players, and it matters: the better half of Syndra mid laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 76 of 100, built on 26% team damage share and 1099 damage a minute. Survivability trails at 39, with 12% time spent dead.
Among mid laners
Syndra mid laners with less time spent dead than the median win 65% of games; with more, 35%.
Syndra mid laners with above-median control wards a game win 54% of games; below it, 48%.
Syndra mid laners with above-median CS a minute win 56% of games; below it, 44%.