Playstyle radar
13 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kill participation
47% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Wards cleared / game
9.4 vs 7.4
74 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 49 of 100, built on 8.3 wards cleared a game and 2.33 vision score a minute. Aggression trails at 26, with 0.1 solo kills a game.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median kill participation win 52% of games; below it, 47%.