Playstyle radar
47 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
47 gamesVisionStart here
Vision score / min
1.72 vs 2.87 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Heals + shields / min
5 vs 10 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
5 vs 10 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Objective damage / min
264 vs 125
100 of 100 against Diamond Zoe players, and it matters: the better half of Zoe supports wins 72% of games, the other half 27%.
Turret plates / game
9.2 vs 6.0
97 of 100 against Diamond Zoe players, and it matters: the better half of Zoe supports wins 76% of games, the other half 26%.
Kills / min
0.23 vs 0.16
87 of 100 against Diamond Zoe players, and it matters: the better half of Zoe supports wins 59% of games, the other half 39%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 75 of 100, built on 21% team damage share and 709 damage a minute. Vision trails at 40, with 1.3 control wards a game.
Among supports
Zoe supports with above-median vision score a minute win 52% of games; below it, 46%.
In your wins 1.79, in your losses 1.33 · 22W 25L
Zoe supports with above-median heals + shields a minute win 55% of games; below it, 44%.
In your wins 21, in your losses 19 · 21W 25L
Zoe supports with above-median ally heal + shield a minute win 55% of games; below it, 44%.
In your wins 21, in your losses 19 · 21W 25L