Playstyle radar
60 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season119 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
182 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.9 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
375 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 62 of 100, built on 10% time spent dead and 0.19 deaths a minute. Vision trails at 16, with 0.52 vision score a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
This season, in your wins 365, in your losses 146 · 60W 59L
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
This season, in your wins 1.5, in your losses 0.9 · 60W 59L
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
This season, in your wins 427, in your losses 363 · 60W 59L