Playstyle
13 games
Playstyle radar
13 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.3 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
3.0 vs 1.6
89 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 62% of games, the other half 43%.
Damage / min
909 vs 709
82 of 100 against Kayle players, and it matters: the better half of Kayle top laners wins 64% of games, the other half 39%.
Team damage share
24% vs 20%
75 of 100 against Kayle players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 57 of 100, built on 863 damage a minute and 23% team damage share. Vision trails at 28, with 0.0 control wards a game.
Among top laners
Kayle top laners with less time spent dead than the median win 63% of games; with more, 40%.
Kayle top laners with above-median CS a minute win 61% of games; below it, 41%.
Kayle top laners with above-median control wards a game win 58% of games; below it, 49%.