Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
97
of 100
Damage
Damage per minute and share of the duo's damage
70
of 100
Frontline
Damage soaked and mitigated for the duo
59
of 100
Utility
Healing and shielding for the duo
29
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
58
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
20 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
20 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1996 vs 1552
78 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
2.4 vs 3.5
100 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
62% vs 33%
92 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 97 of 100, built on 2.4 average placement and 62% top-2 rate. Utility trails at 29, with 20 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 8, in your losses 56 · 55W 18L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 8, in your losses 56 · 55W 18L