Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
5.5 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.44 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
458 vs 426
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Damage / min
978 vs 860
73 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
CS / min
8.1 vs 7.2
90 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 68 of 100, built on 8.0 CS a minute and 75.7 CS at 10 min. Vision trails at 14, with 0.42 vision score a minute.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.