Playstyle
23 games
Playstyle radar
23 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
85
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
20
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
23 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
210 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
65.7 vs 77.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Damage / min
1182 vs 911
100 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 61% of games, the other half 42%.
Kills / min
0.38 vs 0.26
96 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 67% of games, the other half 36%.
Solo kills / game
5.4 vs 2.3
100 of 100 against Zoe players, and it matters: the better half of Zoe mid laners wins 62% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 95 of 100, built on 1151 damage a minute and 30% team damage share. Objectives trails at 17, with 0.2 epic monsters a game.
Among mid laners
Zoe mid laners with above-median epic monsters a game win 76% of games; below it, 43%.
In your wins 0.3, in your losses 0.1 · 12W 11L
Zoe mid laners with above-median objective damage a minute win 77% of games; below it, 26%.
In your wins 256, in your losses 147 · 12W 11L
Zoe mid laners with above-median CS at 10 min win 55% of games; below it, 48%.
In your wins 61.2, in your losses 66.0 · 12W 11L