Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
20 gamesAggressionStart here
Solo kills / game
1.1 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
240 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.6 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
1011 vs 851
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
Vision score / min
0.98 vs 0.74
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Wards cleared / game
3.7 vs 2.1
89 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 77 of 100, built on 1.30 vision score a minute and 4.7 wards cleared a game. Aggression trails at 37, with 5% first blood rate.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.