Playstyle radar
60 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for junglers. The strengths below are where the margin is widest.
Not a priority
Strengths
Epic monsters / game
3.2 vs 2.8
70 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
CS at 10 min
4.6 vs 2.8
88 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 56 of 100, built on 22% team damage share and 757 damage a minute. Vision trails at 38, with 0.1 control wards a game.
Among junglers