Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
16 gamesAggressionStart here
Solo kills / game
0.3 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
688 vs 797 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.21 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
2.4 vs 1.3
100 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 76% of games, the other half 33%.
First blood rate
36% vs 13%
98 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 57% of games, the other half 48%.
Wards cleared / game
3.0 vs 1.9
76 of 100 against bot laners, and it matters: the better half of Silver bot laners wins 53% of games, the other half 47%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 77 of 100, built on 2.5 epic monsters a game and 9.9 turret plates a game. Damage trails at 35, with 19% team damage share.
Among bot laners
Silver bot laners with above-median solo kills a game win 61% of games; below it, 45%.
Silver bot laners with above-median damage a minute win 61% of games; below it, 37%.
Silver bot laners with above-median kills a minute win 65% of games; below it, 33%.