Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
13 gamesAggressionStart here
Solo kills / game
0.4 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
731 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
384 vs 422 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.6 vs 0.9
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 59 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 27, with 6.3 CS a minute.
Among mid laners
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.