Playstyle radar
13 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
14.0 vs 8.9
100 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 77% of games, the other half 26%.
Solo kills / game
3.0 vs 2.1
71 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 63% of games, the other half 43%.
CS / min
8.6 vs 7.9
80 of 100 against Gangplank players, and it matters: the better half of Gangplank mid laners wins 57% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 71 of 100, built on 8.1 CS a minute and 485 gold a minute. Survivability trails at 42, with 11% time spent dead.
Among mid laners
Gangplank mid laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
Gangplank mid laners with less time spent dead than the median win 64% of games; with more, 36%.
Gangplank mid laners with above-median first blood rate win 59% of games; below it, 49%.