Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.1 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.78 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.36 vs 0.26
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Epic monsters / game
3.2 vs 2.8
70 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Solo kills / game
2.8 vs 1.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 71 of 100, built on 2.8 solo kills a game and 0.36 kills a minute. Vision trails at 30, with 0.2 control wards a game.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.