Playstyle radar
10 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
18
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
10 gamesFarmingStart here
CS / min
5.9 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.5 vs 70.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
2.0 vs 1.0
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Damage / min
948 vs 787
79 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
First blood rate
25% vs 9%
87 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 58% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 66 of 100, built on 2.3 control wards a game and 0.85 vision score a minute. Farming trails at 21, with 5.9 CS a minute.
Among mid laners
Gold mid laners with above-median CS a minute win 54% of games; below it, 44%.
Gold mid laners with above-median CS at 10 min win 54% of games; below it, 45%.