Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
54
of 100
Damage
Damage per minute and share of the duo's damage
65
of 100
Frontline
Damage soaked and mitigated for the duo
38
of 100
Utility
Healing and shielding for the duo
67
of 100
Control
Crowd control uptime and immobilizations
30
of 100
Mechanics
Skillshots landed and dodged
53
of 100
last 60season176 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
23.4 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 67 of 100, built on 145 ally heal + shield a minute and 145 heals + shields a minute. Control trails at 30, with 23.4 immobilizations a game.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.5, in your losses 1.6 · 86W 90L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 41.8, in your losses 31.1 · 86W 90L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
This season, in your wins 11%, in your losses 11% · 86W 90L