Playstyle radar
20 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Utility
Healing, shielding, lockdown and saves for allies
29
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
13
of 100
What to work on
20 gamesVisionStart here
Vision score / min
2.29 vs 3.28 typical
Deep wards after a won fight and a sweep before every objective.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.30 vs 0.26 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Objective damage / min
176 vs 115
76 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 69% of games, the other half 30%.
Kills / min
0.19 vs 0.12
87 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 57% of games, the other half 42%.
Control wards / game
8.1 vs 5.0
74 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks supports wins 54% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 98 of 100, built on 743 damage a minute and 19% team damage share. Survivability trails at 0, with 13% time spent dead.
Among supports
Fiddlesticks supports with above-median vision score a minute win 57% of games; below it, 42%.
Fiddlesticks supports with less time spent dead than the median win 66% of games; with more, 34%.
Fiddlesticks supports with fewer deaths a minute than the median win 68% of games; with more, 31%.