Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
52
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Frontline
Damage soaked and mitigated for the team
66
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 66 of 100, built on 1751 damage mitigated a minute and 22% damage taken share. Survivability trails at 33, with 0.63 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.