Playstyle radar
10 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.33 vs 0.62 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Kills / min
0.14 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.0 vs 0.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Kill participation
63% vs 55%
88 of 100 against Senna players, and it matters: the better half of Senna bot laners wins 55% of games, the other half 46%.
CS at 10 min
60.8 vs 55.6
81 of 100 against Senna players, and it matters: the better half of Senna bot laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 78 of 100, built on 0.19 deaths a minute and 8% time spent dead. Vision trails at 11, with 0.36 vision score a minute.
Among bot laners
Senna bot laners with above-median vision score a minute win 53% of games; below it, 47%.
Senna bot laners with above-median kills a minute win 64% of games; below it, 36%.
Senna bot laners with above-median solo kills a game win 55% of games; below it, 48%.